Council Of Ten

Would you like to react to this message? Create an account in a few clicks or log in to continue.

A 10 man elite raid group Dunemaul EU


4 posters

    Deviel's WoW Update Report Thread

    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Deviel's WoW Update Report Thread

    Post  deviel Tue Mar 30, 2010 4:03 pm

    I thought we could use a thread where the really important changes in World of Warcraft are reported. This will make it easier for everyone to adapt to changes without doing too much research if you don't want to.

    Everyone should post what they deem important.


    The major reason I made this post, is that the Hellscream’s Warsong buff in ICC(the percentage multiplier aura) is now being raised to 10% from it's current 5%.

    We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 10%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 40.

    This will make our progress a bit easier, and I am hoping we soon can get enough people turning up at raids to make us get at least to the professor next reset!

    And for those who didn't read up on 3.3.3 patch notes. You can now exchange your Frozen Orbs for usefull stuff.

    Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

    For those curious, here are the items for which you can trade your Frozen Orbs to Frozo. These each cost 1 Frozen Orb unless noted otherwise in parentheses:
    Crusader Orb (6)
    Runed Orb (4)
    Eternal Fire
    Eternal Earth
    Eternal Water
    Eternal Air
    Eternal Life
    Eternal Shadow
    Frost Lotus
    Pattern: Frosty Flying Carpet [Tailors Only] (6)

    Dev out!


    PS: A great site for wow news is MMO-champion. That site is filled with all of the last stuff in the ptr and such.
    milkmyudders
    milkmyudders
    Admin


    Posts : 172
    Join date : 2010-03-10

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  milkmyudders Tue Mar 30, 2010 5:42 pm

    Cheers for this post mate thanks for helping our community along and grow Smile.
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Tue Apr 06, 2010 11:07 am

    For those of you thats interested in cataclysm class changes: They will soon be out!

    Blue post:

    Beginning Wednesday, April 7 we will begin releasing class previews containing an overview of some of the changes currently being planned for each of the 10 World of Warcraft classes. The type of information you can expect from these posts are a list of the new spells from 80-85, the new passive mastery bonuses for all talent trees, a brief outline of some of the talent changes we're currently planning, and in some cases new low level spells for select classes.

    These changes will by no means be comprehensive, and are subject to change between now and the launch of the expansion. It's also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class. Please do not let this frustrate you should your class be amongst those which are on the "lighter" side of things, as all classes will receive the same level of design attention before the expansion is released. Additionally we'll be providing more information for all classes, especially as we move into the beta phase.

    Below is the schedule for each class:

    Shaman - April 7
    Priest - April 7
    Warlock - April 7

    Warrior - April 8
    Death Knight - April 8
    Rogue - April 8

    Hunter - April 9
    Druid - April 9
    Mage - April 9

    Paladin - April 16

    Its allmost like christmas! santa
    Lexmeister
    Lexmeister
    Admin


    Posts : 90
    Join date : 2010-03-10

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  Lexmeister Wed Apr 07, 2010 10:54 am

    * Cataclysm Class Preview: Shaman 04/07/2010 09:00:08 AM PDT

    quote reply
    In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

    New Shaman Spells

    Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

    Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

    Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

    Here are a few examples of effects we're considering for this ability:


    - Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
    - Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
    - Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.


    Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

    Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

    Changes to Abilities and Mechanics

    In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.


    * Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.

    * We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.

    * Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.

    * Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.

    * We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.


    New Talents and Talent Changes


    * Elemental Reach will be simplified so shaman have a more consistent spell range.

    * We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.

    * Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.

    * Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.

    * Ancestral Knowledge will boost mana pool size, not Intellect.

    * Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.

    * With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.


    Mastery Passive Talent Tree Bonuses

    Elemental
    Spell damage
    Spell Crit
    Elemental Overload

    Enhancement
    Melee damage
    Melee Haste
    Nature Damage

    Restoration
    Healing
    Meditation
    Deep Healing

    Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

    Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.

    Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.

    We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.


    HOLY JESUS ON A STICK.
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Wed Apr 07, 2010 11:22 am

    OMNOMNOM! The moving while walking-spell 's gonna be kick ass! Very Happy
    Lightningcow
    Lightningcow


    Posts : 30
    Join date : 2010-03-13
    Age : 34
    Location : No(r)Way

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  Lightningcow Wed Apr 07, 2010 12:32 pm

    DAMMIT!

    I was just about to post this, and for once contribute to the guild community^^

    Anyways, the changes look darn awesome, they are not removing anything important and add things that shamans really need.

    The move-while-casting and a sustained AoE spell is just the boost we need for raiding.
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Thu Apr 08, 2010 2:56 am

    Other classes are up:

    Priest
    Warlock

    (clickable)
    Lexmeister
    Lexmeister
    Admin


    Posts : 90
    Join date : 2010-03-10

    Deviel's WoW Update Report Thread Empty Titties on a fucking stick, our guild is going to be awesome in cata :O

    Post  Lexmeister Mon Apr 26, 2010 2:24 pm

    We're continuing to refine the raid progression paths in Cataclysm, and we'd like to share some of those changes with you today. Please enjoy!

    The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

    We're designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we'll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They'll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.

    Dungeon Difficulty and Rewards

    * 10 and 25-player (Normal difficulty) -- Very similar to one another in difficulty; drop the exact same items as each other.
    * 10 and 25-player (Heroic difficulty) -- Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.


    We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you're able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

    We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.

    We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don't plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

    In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

    We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you're a big guild or a small guild the choice won't be dependent on what items drop, but instead on what you enjoy the most.

    We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Mon Apr 26, 2010 4:15 pm

    Lexmeister wrote:{...} Same raid difficulty and loot as well as same lockout over both 10 and 25 man {...}

    This is awesome! Now one can actually do top end progress as a 10 man guild! Very Happy
    milkmyudders
    milkmyudders
    Admin


    Posts : 172
    Join date : 2010-03-10

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  milkmyudders Mon Apr 26, 2010 6:23 pm

    Aye this is very cool we can be a competitve 10 man raid guild
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Tue Apr 27, 2010 5:40 pm


    Icecrown Citadel Buff increased to 15%
    The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 15%. So far, only 9 guilds killed the Lich King in 25-Man Heroic mode, 8 of them with a 10% buff, and 1 with the 5% buff.

    Deviel's WoW Update Report Thread Buffj_small

    Blizz quote:

    Quote from: Zarhym
    We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 15%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 45.

    This change is gonna make the gear tests we are progressing through now a bit easier Smile
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Sun May 23, 2010 4:49 am

    Ruby Sanctum raid instance coming up soon(tm) (3.3.3 first, then ruby sanctum will come in 3.3.5)!

    All you need to know here:

    http://www.mmo-champion.com/news-2/ruby-sanctum-info-compilation-preview/


    GEAR THAT DROPS:
    http://www.mmo-champion.com/news-2/ruby-sanctum-ptr-testing-206551/

    Lots of awesome trinkets ect!
    deviel
    deviel


    Posts : 59
    Join date : 2010-03-14
    Age : 34
    Location : Trondheim, Norway

    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  deviel Wed Jun 23, 2010 12:57 am

    The ICC buff is increasing!

    From MMO-Champion:

    25% Icecrown Citadel buff now active
    The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 25%.

    Deviel's WoW Update Report Thread 25iccbuff

    Also, the 3.3.5 patch is due to be released, check out the patch notes here:

    Clicky!

    Sponsored content


    Deviel's WoW Update Report Thread Empty Re: Deviel's WoW Update Report Thread

    Post  Sponsored content


      Current date/time is Thu May 09, 2024 4:37 am